The time has come for another wall-crawling ninja adventure through hell. Ninja Gaiden: Ragebound makes waves as the first 2D platformer in the franchise since the 90s, courtesy of developer The Game Kitchen (of Blasphemous fame) and retro-championing publisher Dotemu. For NES trilogy diehards, Ninja Gaiden: Ragebound pays worthy homage to the originals and their highly replayable track to mastery.
The Ninja Gaiden series on the NES delivered system-defining, unforgivingly rigid action platformers that set new standards for cinematic storytelling and challenge. When the first Ninja Gaiden revival appeared on XBOX in the early aughts, the presentation and perspective were wholly different, but the spirit remained the same.
That standard continues with Ninja Gaiden: Ragebound. In a manner which recalls 2020's Streets of Rage 4 - also published under Dotemu - this new canonical franchise entry reworks certain elements of the beloved series, but retains that crucial difficulty, especially after unlocking hard mode. New players should be able to plow through the story on normal, but speedrunners and 2D platforming gurus will find ample room for mastery and finesse on the second, harder playthrough.
Two Ninjas For The Price of One Ryu Takes A Backseat in Ninja Gaiden: Ragebound Close
Ninja Gaiden: Ragebound slots directly into the series mythos, only without Ryu Hayabusa at its center. Instead, you control Kenji Mozu, a ninja protector of Hayabusa Village, training under Ryu, promptly sent off to banish a demonic horde that threatens the village and the world beyond.
Related "Year Of The Ninja" Kicks Off In Style With Surprise Release Of 17-Year-Old Classic
Koei Tecmo has declared 2025 the Year of the Ninja, with two major Ninja Gaiden releases in the works - including a massive shadow drop today.
Posts
After the first few levels, Kenji cautiously joins forces with Kumori, a kunoichi of the Black Spider Clan who is functionally his enemy. Kumori then inhabits Kenji's body as a spirit, granting him the use of her kunai darts and a few other magical abilities. Their odd-couple pairing forms the bulk of the game's narrative, a spunky and flavorfully written affair; it came as little surprise to learn that Deconstructeam's own Jordi de Paco served as lead writer.
It's peculiar that Ninja Gaiden: Ragebound holds back that higher difficulty by default.
As Kenji, you'll slash your way through 17 levels, along with some tougher unlockable bonus stages and a super-secret ending after beating the game on hard. Admittedly, it's peculiar that Ninja Gaiden: Ragebound holds back that higher difficulty by default, as franchise vets would arguably prefer the option to ramp things up at the start.
Ninjas Need Upgrades Two Brand New Ninja Techniques Up the Ante in Ninja Gaiden: Ragebound
Anybody who cut their teeth on the original Ninja Gaiden trilogy should feel those reflexes return after a few hours with Ragebound. Nuanced aspects of those NES games reveal themselves, like memorizing the precise distance of your sword slash or enemy knockback, especially those designed to casually nudge Kenji into a bottomless pit. Overall, Ninja Gaiden: Ragebound feels like a loving riff on an established standard, a contemporary pop remake of the NES trilogy's classic rhythm and blues.
Besides the few purchasable secret arts, Ninja Gaiden: Ragebound offers two novel primary mechanics: the hypercharge and the guillotine boost. The latter is reminiscent of Cuphead's "parry slap," a kind of spin-slash that hits enemies for scratch damage and extinguishes most projectiles, making it vital to both combat and chaining jumps over bottomless pits.
Overall, Ninja Gaiden: Ragebound feels like a loving riff on an established standard, a contemporary pop remake of the NES trilogy's classic rhythm and blues.
The hypercharge is a power strike triggered by killing mobs with a blue or pink halo, and grants Kenji a single high-damage attack. Hypercharges fade in seconds, so they must be used quickly and cannot be stacked. To proc one, blue enemies require a slash-kill or guillotine boost, whereas pink enemies must be dispatched with Kumori's kunai. The enemy will go down either way, but the hypercharge is squandered if your attacks don't match the color.
These two mechanics quickly feel like second nature, letting you cut speedy, deliberate paths through the demon hordes. Outright whiffing either ability doesn't necessarily translate to a game over, either, just some lost health and a bit of scrabbling around to regain your footing. In this way, they function as a nice test of your aptitude and reflexes, and it's satisfying to cleave through a level with style from pure memory, accruing any bonus achievements along the way.
Practice Leads To Mastery Speedrunners Should Love Ninja Gaiden: Ragebound, But Leaderboards Would Be A Big Plus
Kumori isn't just a secondary weapon personified, and there are Demon Altars in each level that allow Kenji to trade bodies with her and initiate a challenge course, usually for collectibles or to bypass an obstacle ahead. These diversions are fun little pop quizzes, and they never trigger a proper fail state, allowing you to re-run them until perfect, even when the margin for error is often quite slim.
Accessibility controls in the game include font changes, health/damage assists, and other methods which make the game easier. Interestingly, even the delay of hypercharges and guillotine boosts can be decreased, though I did not interact with this menu at all during this review. CRT visual effects can also be switched on at any time.
These bonus areas allude to Ninja Gaiden: Ragebound's general orientation towards speedrunning, with every level attempt timed and bonus grades and achievements awarded for faster clears. As a result, the lack of any proper speedrunning tools is perplexing; why doesn't the game allow you to segment off problem areas to practice on, allow a quick restart from menu at a previous checkpoint, or record and compete with ghost recordings?
The game lacks online leaderboards, practice modes, numbered scoring, or anything else that might bolster its general speedrunning and competitive themes. Sure, we live in an era that will see the best players simply promote their runs on Twitch, YouTube, and the like, but Ninja Gaiden: Ragebound's systems could have streamlined and encouraged these elements with online leaderboards at minimum.
Gunning For the S++ Level Grade Ninja Gaiden: Ragebound's Unlockable Hard Mode and Modifiable Difficulty
For most players, I predict the game's bosses will prove generally easy, with just a few different attacks apiece and a changeup here and there. The levels preceding them tend to be harder, but polite checkpointing supports repeated attempts and flawless boss fights are a manageable goal. If anything, I wanted them to mutate on harder difficulty, but I didn't notice much difference during my hard mode victory lap.
Where normal difficulty could see some players running a B or an A score on a first level attempt, hard mode packs the screen with gauntlets of complicated enemies, auras, and traps. Outside the 17 main levels, the eight secret unlockable levels are often more frantic, and present some of the game's best action sequences.
Related 10 Best Ninja Gaiden Games, According To Metacritic
Since its modern reimagining, the Ninja Gaiden series has provided fans with some of the most incredible action games out there.
Posts
While you can definitely play through the entire game with just the sword and kunai, Muramasa's shop returns in Ninja Gaiden: Ragebound, selling optional artifact-like talismans and secret arts. Talismans offer a boon - a particularly useful one procs a hypercharge upon boost-killing any three enemies - with two equippable at a time, and secret arts offer a special mana-limited sidearm and powerful rage spell.
For most of my playthrough, my slots were set and rarely changed. Interestingly, some talismans can also make the game significantly harder while boosting your letter rank by one, so there are at least some homespun additional difficulty switches available by activating two debuffs at once.
A Groovy Retro 2D Action-Platformer That Earns Its Namesake Fun and Feisty Ninja-Slashing Action
The longer I played Ninja Gaiden: Ragebound, the more I felt my mastery increasing. A single playthrough on normal shouldn't take more than six or seven hours, but hard mode worthily doubles that playtime with meaningfully different content and level design, not just buffed up enemy HP. Hard mode also unlocks the true ending path, which involves a secret challenge I won't spoil here.
Past that, the game is specially built for those who love testing themselves to achieve higher grades on levels. It's helped by a tone-perfect soundtrack - original NES composers Keiji Yamagishi, Ryuichi Nitta, and Kaori Nakabi contributed a few of these new tracks - and some finely detailed pixel art and animation, with screenshots recalling the original Ninja Gaiden arcade game but fittingly fast-forwarded through four decades of technological progress.
Ultimately, consider me a believer. For strict Ninja Gaiden and Shadow of the Ninja purists, I might still refer to 2021's excellent Cyber Shadow for something more retro, but Ninja Gaiden: Ragebound smartly updates the classic jump-and-slash format in a way that often feels modern and clever, with satisfyingly smooth movement controls throughout. We just need a proper leaderboard to show off our sharpening skills.
5 Images 5 Images Close Your Rating close 10 stars 9 stars 8 stars 7 stars 6 stars 5 stars 4 stars 3 stars 2 stars 1 star Rate Now 0/10 Like Follow Followed Ninja Gaiden: Ragebound
Reviewed on PC
Platformer Action Adventure Systems Released July 31, 2025 Developer(s) The Game Kitchen Publisher(s) Dotemu Franchise Ninja Gaiden
In Ninja Gaiden: Ragebound, Ryu Hayabusa confronts a resurgent Black Spider Clan threatening global chaos.
Expand Collapse Pros & Cons
Screen Rant was provided a digital PC code for the purpose of this review.
Your email address will not be published. Required fields are marked *
No comments yet. Be the first to comment!